Green Thumb is the product of a 10-week challenge to design, model, rig, and animate an original robot. I was also responsible for modeling and texturing all environmental assets, as well as developing and storyboarding a short plot. This was my introduction to creating IK ad FK rigs in Maya. I was unfortunately only able to playblast the clips you see here (as opposed to fully rendering using Arnold or Redshift) due to losing time to a case of Covid near the end of production. Project was undergone in the summer of 2022.