Initial concept art passes for my senior project, a rock climbing sim-visual novel combo currently operating under the name Cryptid Climb. These include preliminary character/creature designs, a mock-up of a potential poster/cover (writing not yet added, as a final title had not been decided yet), color palette tests, and placements/layouts for visible controls. In addition to being a previsualization artist, I am also the director overseeing our team of 17 students, who include sound designers, level developers, programmers, writers, 2D and 3D artists, and animators. These are version 1s of our three main characters, two of our encounterable creatures, and what we’re considering a color palette test on a sketch of one environment.